Need help? Chat with us
about us

The Story Behind SPARX

The SPARX programme was built by a team of dedicated researchers and clinicians from The University of Auckland. Below is a little bit about us.
A photo of the SPARX team
Our journey

The story so far

In the early 2000s, it was often difficult for young people in Aotearoa New Zealand who were feeling down or experiencing depression to get the help they needed. Even when support was available, many young people didn't feel comfortable talking to a therapist.

Researchers Dr Karolina Stasiak and Professor Sally Merry wondered whether Cognitive Behavioural Therapy (CBT) could be delivered in the form of a video game. As part of her PhD research, Dr Stasiak developed the first version of SPARX on CD-ROM and showed that this approach could work.

The young people who took part in the study gave valuable feedback. They wanted to spend less time reading and more time playing. Taking this on board, the SPARX development team came together with young people in 2008 to brainstorm how to make the programme more engaging, interactive, and fun. From these ideas, SPARX was born. SPARX was then tested in a randomised controlled trial, which showed that it was an effective treatment for young people experiencing mild to moderate depression. Following these successful results, the New Zealand Government funded the wider rollout of SPARX.

In 2014, SPARX was launched as a free web-based programme, making evidence-based mental health support more accessible to young people across Aotearoa. Since then, SPARX has also become available as a mobile app, allowing young people to access CBT whenever and wherever they need it.

Today, SPARX continues to support thousands of young people by providing a safe, engaging, and evidence-based way to learn practical skills for managing their mental health.

WHO WORKED ON SPARX

Those who made it happen

FUNDED AND SUPPORTED BY
FUNDED AND SUPPORTED BY

Awards and Recognition

2011
World Summit Award

The World Summit Awards honour excellence in multimedia and e-Content creation. Forty winners (five in each category) are selected from 100 countries. The World Summit Awards are under the auspices of United Nations.

2013
International Digital Award

Netexplo is a ‘global observatory on digital society’, hosted by UNESCO. The awards were presented for projects that Netexplo call “the 10 most innovative and promising digital initiatives of the year”.

2023
Gold Winner in Website Design
Gold Winner in Websites Design for Social Change

The award showcases the work of innovative design agencies and individual designers across various industries, including those in the non-profit and social change arena.

Check it out for yourself

or sign up on behalf of someone else